15:33
Vision Pro
will one day be the best interface to use while you’re eating
The dynamic lighting adjustment the OS does for the passthrough is subtle but great. Makes what you’re viewing more exciting and comfortable, while not being noticeable
The alternative to The Urban Design of XR
The Interior Design of XR
digital object permanence
Should you be able to expand the walls of your room? How much?
If you have multiple people in the same room with head mounted devices, how much of their view should be shared?
It may be important to limit how different you can make your view of a room from real life.
If so, it makes sense to limit the windows that users can create in visionOS
The fact that so many people have moved off of Facebook is a real indictment of Zuckerberg
It really could’ve been a useful unifying address book for the Internet, even LinkedIn feels better than that now
They should have adapted quicker. Maybe by keeping people’s Facebook accounts separate from the Facebook social platform
interfaces have different strengths
inspired by {{video https://youtu.be/tRTGR90eaas?si=G2G04swJdDzvAldz}}
Super human interfaces
coined by Palmer Luckey of Oculus, to my knowledge
keyboard, mouse
allow us to operate at the Speed of thought
Human interfaces
tables, plates, chairs, doors, windows
allow us to operate physically and comfortably
Sub-human interfaces
most VR gesture, eye tracking, and hand tracking interfaces
these are non-physical interfaces that resemble regular human interfaces but do not operate as seamlessly as regular physical interfaces do
these are getting closer and closer to becoming regular human interfaces
we want super human interfaces for productivity, but there may be unforeseen benefits to making our digital interfaces resemble the slowness of the physical world