2024/02/15

02:02

Here is my proposal to the Harvard XR Club for a possible talk at their XR event in April

So much of the existing conversation related to XR is focused on personal interfaces and experiences, with the occasional acknowledgement of the need to support local and remote multi-user experiences. We in the XR community need to take some time to focus on how these immersive and spatial technologies will impact the way we map, build, and experience the world outside our own home.

Google, Apple, ESRI (ArcGIS), and Unity are building tools to allow developers of these spatial interfaces to interact with the geography of the real world. Just like we’ve seen with how Apple’s ARKit has been used as the basis for the functionality in their Vision Pro, it will be only a matter of time before head-mounted devices can track the outside world, allowing us to seamlessly experience digital objects placed in our physical world. Pokemon Go hinted at this future, but with the important improvements in these technologies, we will be unlocking a new tier of possibilities for the future. There will be an opportunity to “build a new world” made up of digital objects, and I hope to provoke some thoughts about how we think that world should be designed.

Some questions and points I want to touch on in my talk:

What technical challenges lie ahead? Occlusion, improved geotracking,

How many digital layers will we be able to build? Will they be public, or owned by the platform?

How will this impact our existing built environment and urban design? From enabling new types of art and creative expression, to redesigning signage, to simply innovating the design process.

What new types of art, experiences, and stories can we create that were not possible before? Digital creations are much less costly to create than physical ones, what does this unlock? New types of public art, sure, but what about new types of shows? What if there was a show you could experience on a street corner, and every week there was a new episode?

What is the importance of shared perspective and experience design among local users? For example, one can imagine the simple act of pointing while communicating: I believe out digital interfaces have to allow us to have enough of a shared physicality such that we can point to communicate.

How will the layers we build on the physical world relate to the idea of the “metaverse”? The physicality of our real world makes for a natural scarcity of space, but there metaverse may connected in some way to the digital layers we build on our real places.

Are there risks of amplifying existing inequities? Especially important once this technology makes a significant impact on public space.

.. and others!

I am currently working on an iOS app that explore some of these possibilities: placing digital public art in places never before possible with physical art (like floating above Times Square), with the knowledge that these iOS experiences will soon become experiences available for the Vision Pro. I am also developing an app for the Vision Pro that prototypes some of these new types of experiences.

I would also be happy to focus more on the technicalities of the experiences that are possible now on the Apple Vision Pro, and what the Vision Pro’s current capabilities say about the future of the product and the future of the space. Since I own a Vision Pro for development, and have been developing on it consistently since it’s launch, I have a lot of context on that conversation as well.

15:33

will one day be the best interface to use while you’re eating

The dynamic lighting adjustment the OS does for the passthrough is subtle but great. Makes what you’re viewing more exciting and comfortable, while not being noticeable

The alternative to The Urban Design of XR

Should you be able to expand the walls of your room? How much?

If you have multiple people in the same room with head mounted devices, how much of their view should be shared?

It may be important to limit how different you can make your view of a room from real life.

If so, it makes sense to limit the windows that users can create in visionOS

The fact that so many people have moved off of Facebook is a real indictment of Zuckerberg

It really could’ve been a useful unifying address book for the Internet, even LinkedIn feels better than that now

They should have adapted quicker. Maybe by keeping people’s Facebook accounts separate from the Facebook social platform

Super human interfaces

coined by Palmer Luckey of Oculus, to my knowledge

keyboard, mouse

allow us to operate at the speed of thought

Human interfaces

tables, plates, chairs, doors, windows

allow us to operate physically and comfortably

Sub-human interfaces

most VR gesture, eye tracking, and hand tracking interfaces

these are non-physical interfaces that resemble regular human interfaces but do not operate as seamlessly as regular physical interfaces do

these are getting closer and closer to becoming regular human interfaces

17:44

EmbraerX presentation SDM

The process they liked from the Lean Startup

Problem statement

Leap of faith assumptions

MVP

Innovation metrics

Pivot or persevere