11:06

Is number of parts a good surrogate for complexity ?

What about size of team required?

Couldn’t parts be chunked groupings of more granular parts?

Iteration and recursion are inherent to System Engineering

progress from simple to detailed, approximate to precise, risky to acceptable

Feels like Agile development will follow naturally from this

The diagram looks like the workflows I built on jira

Maybe SDM should have a joint lecture from the professors to transition between the phases, might make for a very useful way to get aligned on how the different phases interface.

Four “primary enterprise processes” for systems

Customer acquisition

Product development

Product realization (fulfillment, sales)

Customer support

Goals

Market fit

Business case

make money

Risk

balance

Resources

prioritize and allocate

Visibility

on status of development

Phases

Think about n+3 at the concept phase

Not today’s product, but the product three iterations out

Think about n+2 at the specify phase

Seems like Agile development sits in contrast to this

The difference between one-off vs iterative product development seems like it will determine how you want to hybridize between Product development process and Agile development

speaking specifically about more waterfall versions of Product development process I think