Quantum Country
Through his career, Hilbert was interested in the ultimate limits of mathematical knowledge: what can humans know about mathematics, in principle, and what (if any) parts of mathematics are forever unknowable by humans? Roughly speaking, Hilbert’s 1928 problem asked whether there exists a general algorithm a mathematician can follow which would let them figure out whether any given mathematical statement is provable. Hilbert’s hoped-for algorithm would be a little like the paper-and-pencil algorithm for multiplying two numbers. Except instead of starting with two numbers, you’d start with a mathematical conjecture, and after going through the steps of the algorithm you’d know whether that conjecture was provable. The algorithm might be too time-consuming to use in practice, but if such an algorithm existed, then there would be a sense in which mathematics was knowable, at least in principle.
Underlying every such image is millions of pixels, described by tens of millions of bits. When I move the game controller, I am effectively conducting an orchestra, tens of millions strong, organized through many layers of intermediary ideas, in such a way as to create enjoyment and occasionally sheer delight.