Building MIX, an AR art platform (2021 - Present)

Creating a platform for augmented reality public art.

Built working prototypes to identify feasibility of location-aware augmented reality pieces.

Quick prototype of location-aware AR

Took the idea from conception to initial implementation (currently pre-release).

Built wireframes and fleshed out all functionality for the designer.

Determined brand identity and market positioning to guide designer’s aesthetic choices.

Designed the backend schema and built the database for the frontend developer to integrate.

Hired and currently manage part-time contractors from various countries: 1 developer (USA), 1 designer (Ukraine), 2 assistants (Philippines, Ecuador).

Positioning strategically for the growing space of augmented reality interfaces, and targeting a version of the technology that is currently feasible and under-utilized (namely using location-based AR in such a way that multiple users experience the same augmented reality).

Positioning strategically to for two shifts in the art world:

Reduce the barrier of entry for artists to distribute their art (much easier to create digital art pieces than physical ones).

Allowing public art to expand to new scales and contexts that it wouldn’t be able to if kept physical (e.g. 100 foot long pieces floating in Times Square, etc).