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A possible spaced everything product idea. The goal is to make as many things as possible feel like Effortless Action.
When faced with a choice, we have to understand that Opportunity cost is a real cost. However, after a choice is made, we must try to free ourselves of the retroactive burden and move forward with acceptance and Wu Wei.
This tweaking of the required effort to take certain actions is the key to the system. The interface should make the most important things to do the easiest things to do, making our action as effortless as possible. This is the key to what I call System Design, and what Devon Zuegel calls Incentive design.