Boston
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What would be most valuable to you in your Visible Hands Experience? What specifically do you hope or expect for Visible Hands to help you Achieve?
What is the Problem that you are most Passionate about solving? Why are you the Right Person to solve this Problem? What unique Insight, Experience, or Networks do you bring to the table?
Please describe your Ideal Customer and how your Company is solving a Core Problem/Need they have.
Tell us about a situation where you were able to make progress despite resource constraints. What was the situation and how did you get creative?
Please share any other relevant details around the progress you have made so far with your idea(s) or company that you haven’t yet mentioned. What research have you done? Have you gained any traction? Built your prototype? Gotten your first users? Hired team members?
[Like you alluded, I think the most worrisome thing out of these reviews is the mention of the friction with using eye tracking as the main input method. I suspect our eyes happen to move more with our thoughts than with our actions, and we may have to align the thoughts and actions (and thus slow our thinking) to work with this interface. To be fair, this is kind of how the existing mouse interaction works, you can’t really click without checking that your pointer is where you expect it to be. But notably, proficient computer users try to stay on the keyboard as much as possible so they can have the comfort of separating actions from where their eyes are looking, which is more efficient. Perhaps the solution will lie in changing the interface (something other than buttons and text fields that’s not just voice), or in some new version of a mouse that allows us to move in 3D and use tactility to navigate the interface without having to look too concertedly.](graph/2024-02-01/66af8035-8883-453e-994f-00543684e7c9/66af8035-7913-4d4b-820e-5a28976697c9/66af8035-ca62-4cfd-b938-a011c86e2a62/65bd3221-af9a-4187-9c77-3dab3843f182)
Eric Welander mentioned that he felt it would be nice to be able to reach out and tap on UI elements.